Set bonuses: Edit
2) All Holy skills trigger Hallowed on hit, using the damage dealt as the base for the skill.
3) Hallowed also apply Judgement to foes struck by it, dealing the damage of Hallowed per second, for 7 seconds. Stacks infinitely.
4) Receiving any form of healing blesses the Templar with 40% Damage Reduction for 5 seconds.
Helm, Armor, Tome, Sword